Including new merchandise, areas, activities, and more.
With Dying Light 2’s extensive-awaited launch looming, developer Techland has spoken up about its put up-launch material programs, offering gamers its “assurance” it’ll keep on supporting the match for at minimum five decades after its arrival.
Several would argue it was the initial Dying Light’s considerable programme of article-launch articles that proved the best contributor to its great achievements – Techland is nevertheless supporting the game with a combination of paid and no cost content material some seven decades immediately after its initial launch – and the studio looks set to comply with the identical extensive-tail formulation for its imminent sequel.
“Want to know what will transpire Soon after the premiere?”, the developer wrote in Tweet posted previously currently. “We ensure to increase the environment of Dying Light-weight 2: Keep Human for at the very least five decades write-up-start with new stories, spots, in-match occasions, and all the exciting things you like!”. An picture accompanying the announcement provides the guarantee of new in-activity items as well.
It has, of course, been a fast paced number of days for Dying Gentle 2, with Techland beginning the 7 days proclaiming gamers would likely need to have “at least 500 hours” to thoroughly comprehensive its parkour-infused open up-entire world zombie sequel – ahead of fast revising that determine downward pursuing pushback from supporters. It also shared a brisk initially glance at the game’s co-op method all through the ultimate instalment of its pre-launch livestream sequence, alongside an even briefer console gameplay comparison video clip, showcasing footage from PlayStation 4, PS5, Xbox One X, and Xbox Series X.
Dying Light-weight 2 eventually launches subsequent month, on 4th February, pursuing an somewhat tumultuous growth – a single that has viewed various delays, as perfectly as higher-profile personnel departures, and several studies of mismanagement at Techland. In spite of these setbacks, early impressions propose the studio’s ambitions have paid off Eurogamer’s Martin Robinson was still left amazed when he performed the early levels of the game at the tail-stop of final year.